Remembering the Encounter: Souls, Advance Wars, and JRPGs

This week, I played through Xenoblade Chronicles X (the 1.5th game in the series). A few hours after putting down the controller for good, I thought back to all the unique encounters and boss fights I had seen in the game — when I realized that I couldn’t remember a single one of them.

I wrote this article to answer this question: why can I remember Souls bosses from two years ago, but not the bosses from the game I completed today? What makes their design so different? Here, I’ll primarily be concerned with the question of enemy…