Sekiro and Difficulty: Why Cheese is Far Worse than an Easy Mode

I am not discussing accessibility in this article. I am discussing exclusively the problem of difficulty. Some forms of disability may be comparable to the effects I mention under “Physical experience”, but by and large I am not concerned with it.

Also, no spoilers, but there are vague descriptions of certain late-game interactions.

To start, we need to clarify some misconceptions about difficulty. Difficulty is not a property of a game itself. Whereas we may say “This is a fighting game” or…